Class UML 2.5::Pseudostate
Description:
A Pseudostate is an abstraction that encompasses different types of transient
Vertices in the StateMachine graph. A StateMachine instance never comes
to rest in a Pseudostate, instead, it will exit and enter the Pseudostate
within a single run-to-completion step.
Direct Superclasses: VertexDirect Subclasses: Class Precedence List: Pseudostate,
Vertex,
NamedElement,
ElementProperties:
kind :
PseudostateKind (1 1); -- source
Pseudostate state :
State (0 1); -- source
Pseudostate stateMachine :
StateMachine (0 1); -- source
PseudostateThe StateMachine in which this Pseudostate is defined. This only applies
to Pseudostates of the kind entryPoint or exitPoint.
Subsets: NamedElement.namespace
Opposite: StateMachine.connectionPoint
container :
Region (0 1); -- source
Vertex incoming :
Transition (0 *); -- source
Vertex outgoing :
Transition (0 *); -- source
VertexSpecifies the Transitions departing from this Vertex.
{
readonly,
derived}
Opposite: Transition.source
clientDependency :
Dependency (0 *); -- source
NamedElement name : String (0 1); -- source
NamedElement nameExpression :
StringExpression (0 1); -- source
NamedElement namespace :
Namespace (0 1); -- source
NamedElementSpecifies the Namespace that owns the NamedElement.
{
readonly}
Derived union with sources: (container, stateMachine, state)
Subsets: Element.owner
Opposite: Namespace.ownedMember
qualifiedName : String (0 1); -- source
NamedElement visibility :
VisibilityKind (0 1); -- source
NamedElement ownedComment :
Comment (0 *); -- source
Element ownedElement :
Element (0 *); -- source
ElementThe Elements owned by this Element.
{
composite,
readonly}
Derived union with sources: (ownedComment, nameExpression)
Opposite: Element.owner
owner :
Element (0 1); -- source
ElementConstraints:
No additional constraints.
Operations:
No additional operations.
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