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Class UML 2.5::StateInvariant

Description:

A StateInvariant is a runtime constraint on the participants of the Interaction. It may be used to specify a variety of different kinds of Constraints, such as values of Attributes or Variables, internal or external States, and so on. A StateInvariant is an InteractionFragment and it is placed on a Lifeline.

Direct Superclasses: InteractionFragment

Direct Subclasses:

Class Precedence List: StateInvariant, InteractionFragment, NamedElement, Element

Properties:

covered : Lifeline (1 1); -- source StateInvariant
invariant : Constraint (1 1); -- source StateInvariant
enclosingInteraction : Interaction (0 1); -- source InteractionFragment

The Interaction enclosing this InteractionFragment.
Subsets: NamedElement.namespace
Opposite: Interaction.fragment

enclosingOperand : InteractionOperand (0 1); -- source InteractionFragment
generalOrdering : GeneralOrdering (0 *); -- source InteractionFragment
clientDependency : Dependency (0 *); -- source NamedElement
name : String (0 1); -- source NamedElement
nameExpression : StringExpression (0 1); -- source NamedElement
namespace : Namespace (0 1); -- source NamedElement
qualifiedName : String (0 1); -- source NamedElement
visibility : VisibilityKind (0 1); -- source NamedElement

Determines whether and how the NamedElement is visible outside its owning Namespace.

ownedComment : Comment (0 *); -- source Element

The Comments owned by this Element.
{composite}
Subsets: Element.ownedElement

ownedElement : Element (0 *); -- source Element

The Elements owned by this Element.
{composite, readonly}
Derived union with sources: (ownedComment, nameExpression, generalOrdering, invariant)
Opposite: Element.owner

owner : Element (0 1); -- source Element

Constraints:

No additional constraints.

Operations:

No additional operations.



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