Class UML 2.5::Pseudostate
Description:
A Pseudostate is an abstraction that encompasses different types of transient
Vertices in the StateMachine graph. A StateMachine instance never comes
to rest in a Pseudostate, instead, it will exit and enter the Pseudostate
within a single run-to-completion step.
Direct Superclasses: VertexDirect Subclasses: Class Precedence List: Pseudostate,
Vertex,
NamedElement,
ElementProperties:

kind :
PseudostateKind (1 1); -- source
Pseudostate
state :
State (0 1); -- source
Pseudostate
stateMachine :
StateMachine (0 1); -- source
Pseudostate
container :
Region (0 1); -- source
Vertex
incoming :
Transition (0 *); -- source
Vertex
outgoing :
Transition (0 *); -- source
Vertex
clientDependency :
Dependency (0 *); -- source
NamedElement
name : String (0 1); -- source
NamedElement
nameExpression :
StringExpression (0 1); -- source
NamedElement
namespace :
Namespace (0 1); -- source
NamedElement
qualifiedName : String (0 1); -- source
NamedElement
visibility :
VisibilityKind (0 1); -- source
NamedElement
ownedComment :
Comment (0 *); -- source
Element
ownedElement :
Element (0 *); -- source
Element
owner :
Element (0 1); -- source
ElementConstraints:
No additional constraints.
Operations:
No additional operations.
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