Class UML 2.4.1::StateInvariant
Description:
A state invariant is a runtime constraint on the participants of the interaction.
It may be used to specify a variety of different kinds of constraints,
such as values of attributes or variables, internal or external states,
and so on. A state invariant is an interaction fragment and it is placed
on a lifeline.
Direct Superclasses: InteractionFragmentDirect Subclasses: Class Precedence List: StateInvariant,
InteractionFragment,
NamedElement,
ElementProperties:
covered :
Lifeline (1 1); -- source
StateInvariant invariant :
Constraint (1 1); -- source
StateInvariant enclosingInteraction :
Interaction (0 1); -- source
InteractionFragment enclosingOperand :
InteractionOperand (0 1); -- source
InteractionFragment generalOrdering :
GeneralOrdering (0 *); -- source
InteractionFragment clientDependency :
Dependency (0 *); -- source
NamedElement name : String (0 1); -- source
NamedElement nameExpression :
StringExpression (0 1); -- source
NamedElement namespace :
Namespace (0 1); -- source
NamedElementSpecifies the namespace that owns the NamedElement.
{
readonly}
Derived union with sources: (enclosingOperand, enclosingInteraction)
Subsets: Element.owner
Opposite: Namespace.ownedMember
qualifiedName : String (0 1); -- source
NamedElement visibility :
VisibilityKind (0 1); -- source
NamedElementDetermines where the NamedElement appears within different Namespaces within
the overall model, and its accessibility.
ownedComment :
Comment (0 *); -- source
Element ownedElement :
Element (0 *); -- source
Element owner :
Element (0 1); -- source
ElementConstraints:
No additional constraints.
Operations:
No additional operations.
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