Class UML 2.4.1::StateInvariant
Description:
A state invariant is a runtime constraint on the participants of the interaction.
It may be used to specify a variety of different kinds of constraints,
such as values of attributes or variables, internal or external states,
and so on. A state invariant is an interaction fragment and it is placed
on a lifeline.
Direct Superclasses: InteractionFragmentDirect Subclasses: Class Precedence List: StateInvariant,
InteractionFragment,
NamedElement,
ElementProperties:

covered :
Lifeline (1 1); -- source
StateInvariantReferences the Lifeline on which the StateInvariant appears.
Redefines: InteractionFragment.covered

invariant :
Constraint (1 1); -- source
StateInvariant
enclosingInteraction :
Interaction (0 1); -- source
InteractionFragmentThe Interaction enclosing this InteractionFragment.
Subsets: NamedElement.namespace
Opposite: Interaction.fragment

enclosingOperand :
InteractionOperand (0 1); -- source
InteractionFragment
generalOrdering :
GeneralOrdering (0 *); -- source
InteractionFragment
clientDependency :
Dependency (0 *); -- source
NamedElementIndicates the dependencies that reference the client.
Opposite: Dependency.client

name : String (0 1); -- source
NamedElement
nameExpression :
StringExpression (0 1); -- source
NamedElement
namespace :
Namespace (0 1); -- source
NamedElement
qualifiedName : String (0 1); -- source
NamedElement
visibility :
VisibilityKind (0 1); -- source
NamedElement
ownedComment :
Comment (0 *); -- source
Element
ownedElement :
Element (0 *); -- source
Element
owner :
Element (0 1); -- source
ElementConstraints:
No additional constraints.
Operations:
No additional operations.
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