Class UML 2.3::FinalState
Description:
A special kind of state signifying that the enclosing region is completed.
If the enclosing region is directly contained in a state machine and all
other regions in the state machine also are completed, then it means that
the entire state machine is completed.
Direct Superclasses: StateDirect Subclasses: Class Precedence List: FinalState,
State,
Namespace,
RedefinableElement,
Vertex,
NamedElement,
ElementProperties:

connection :
ConnectionPointReference (0 *); -- source
State
connectionPoint :
Pseudostate (0 *); -- source
State
deferrableTrigger :
Trigger (0 *); -- source
State A list of triggers that are candidates to be retained by the state machine
if they trigger no transitions out of the state (not consumed). A deferred
trigger is retained until the state machine reaches a state configuration
where it is no longer deferred.
{
composite}

doActivity :
Behavior (0 1); -- source
State
entry :
Behavior (0 1); -- source
State An optional behavior that is executed whenever this state is entered regardless
of the transition taken to reach the state. If defined, entry actions are
always executed to completion prior to any internal behavior or transitions
performed within the state.
{
composite}
Subsets: Element.ownedElement

exit :
Behavior (0 1); -- source
State
isComposite : Boolean (1 1); -- source
State
isOrthogonal : Boolean (1 1); -- source
State
isSimple : Boolean (1 1); -- source
State
isSubmachineState : Boolean (1 1); -- source
State
redefinedState :
State (0 1); -- source
State
redefinitionContext :
Classifier (1 1); -- source
State
region :
Region (0 *); -- source
State
stateInvariant :
Constraint (0 1); -- source
State
submachine :
StateMachine (0 1); -- source
State
elementImport :
ElementImport (0 *); -- source
Namespace
importedMember :
PackageableElement (0 *); -- source
Namespace
member :
NamedElement (0 *); -- source
Namespace
ownedMember :
NamedElement (0 *); -- source
Namespace
ownedRule :
Constraint (0 *); -- source
Namespace
packageImport :
PackageImport (0 *); -- source
Namespace
isLeaf : Boolean (1 1); -- source
RedefinableElement
redefinedElement :
RedefinableElement (0 *); -- source
RedefinableElement
container :
Region (0 1); -- source
Vertex
incoming :
Transition (0 *); -- source
Vertex
outgoing :
Transition (0 *); -- source
Vertex
clientDependency :
Dependency (0 *); -- source
NamedElement
name : String (0 1); -- source
NamedElement
nameExpression :
StringExpression (0 1); -- source
NamedElement
namespace :
Namespace (0 1); -- source
NamedElement
qualifiedName : String (0 1); -- source
NamedElement
visibility :
VisibilityKind (0 1); -- source
NamedElement
ownedComment :
Comment (0 *); -- source
Element
ownedElement :
Element (0 *); -- source
Element
owner :
Element (0 1); -- source
ElementConstraints:
Signature: no_state_behavior() : Boolean;
Description: A final state has no state (doActivity) behavior.
Expression: self.doActivity->isEmpty()
Signature: no_regions() : Boolean;
Description: A final state cannot have regions.
Expression: self.region->size() = 0
Signature: no_outgoing_transitions() : Boolean;
Description: A final state cannot have any outgoing transitions.
Expression: self.outgoing->size() = 0
Signature: no_exit_behavior() : Boolean;
Description: A final state has no exit behavior.
Expression: self.exit->isEmpty()
Signature: no_entry_behavior() : Boolean;
Description: A final state has no entry behavior.
Expression: self.entry->isEmpty()
Signature: cannot_reference_submachine() : Boolean;
Description: A final state cannot reference a submachine.
Expression: self.submachine->isEmpty()
Operations:
No additional operations.
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